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Google I/O 2009 – Writing Real-Time Games for Android

Google I/O 2009 – Writing Real-Time Games for Android Chris Pruett Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study [...]
Aug 23rd, 2010 | Filed under Videos -
Writing on HTC Magic through handwriting recognition
Jun 3rd, 2010 | Filed under Videos -
Writing on HTC Magic with the touch keypad
Mar 20th, 2010 | Filed under Videos
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