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Video – Google I/O 2010 – Writing real-time games for Android redux

Google I/O 2010 – Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we’ll discuss [...]
Jan 12th, 2011 | Filed under Videos -
Video – Google I/O 2010 – Writing zippy Android apps

Google I/O 2010 – Writing zippy Android apps Android 201 Brad Fitzpatrick Come hear tips & war stories on making fast, responsive (aka “non-janky”) Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across [...]
Jan 5th, 2011 | Filed under Videos -
Google I/O 2009 – Writing Real-Time Games for Android

Google I/O 2009 – Writing Real-Time Games for Android Chris Pruett Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study [...]
Aug 23rd, 2010 | Filed under Videos -
Writing on HTC Magic through handwriting recognition
Jun 3rd, 2010 | Filed under Videos -
Writing on HTC Magic with the touch keypad
Mar 20th, 2010 | Filed under Videos
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